Original characters and the animation that brings them to life: character sheets with turnarounds and expressions, rigged Spine animation ready for Unity and Godot, frame-by-frame 2D animation and storyboards that plan every shot.
Turnarounds, expression sheets and costume details, ready for animators.
Idle, walk, run, attack and effect loops, rigged for game engines.
Frame-by-frame and cut-out animation with expressive movement.
Hand-drawn and digital boards that test timing, camera and staging.
Each character is designed to be animated, so nothing has to be redrawn later.
Quick sketches to find the shape, proportions and attitude.
Clean turnaround, expressions and colour palette.
Body parts separated and rigged with a bone hierarchy in Spine.
Loops and scenes exported for your engine or video.
Yes. Spine animations are delivered as Spine project files and runtime exports for Unity, Godot and other engines.
Yes. We match an existing style guide or create one with you before production.
Yes. Storyboards and animatics help agree timing, camera and staging before final art is made.
Tell us what you need. We’ll reply with ideas, a timeline and a quote.