Hire 2D animators and illustrators from MOUNTSMY's Creative Studio for original characters, game-ready Spine animation, frame-by-frame animation, storyboards and painted backgrounds.
Artists who draw everything from scratch and design it to be animated, so nothing has to be redrawn later.
Turnarounds, expression sheets and costume details, ready for animators.
Idle, walk, run, attack and effect loops rigged for Unity and Godot.
Frame-by-frame and cut-out animation with expressive movement.
Hand-drawn and digital boards and animatics that plan every shot.
Digital paintings, character art and portraits, from sketch to final render.
Environments for animation and games, with day and night mood studies.
Start small or go all in. You get a written proposal with the cost before anything starts.
For urgent fixes, audits and short pieces of work. Pay only for the hours used.
An engineer working with your team part-time or full-time each month, inside your tools and stand-ups.
A clear scope, timeline and price for a defined piece of work, from an MVP to a migration.
30 minutes to understand your product, the problem and what success looks like.
A written plan with the engagement model, timeline and cost.
Access set up with least privilege, then work begins against the agreed plan.
Regular progress updates, documented work and a handover your team can own.
“Working with the MountsMY team has been great. They went above and beyond what we needed, delivered quality work, and fully took the time to understand our needs. Highly recommend them to anybody looking for DevOps.”
“Fantastic to work with — went the extra mile to ensure we understood what was happening, when and why as we progressed through the project. Available post-migration to support and worked very well with our team.”
“Great job. The team understood the work clearly and completed everything on time. Very helpful, skilled, and easy to communicate with. We will definitely work with MountsMY again.”
Yes. Spine animations come as project files and runtime exports for Unity, Godot and other engines.
Yes. We match your style guide, or create one with you before production starts.
Yes. Characters are built with separate layers for rigging, and you receive layered PSD or Krita files.
You do. Code is written in your repositories or handed over in full, and intellectual property transfers to you as set out in the agreement we sign.
It depends on the model (hourly, dedicated or fixed-scope) and the work involved. After a free 30-minute call we send a written proposal with the cost, so you know the price before anything starts.
Yes. Many clients start with a short hourly task or an audit, then move to a dedicated engineer or a fixed project once they have seen how we work.
Book a free 30-minute call. We’ll talk it through and send a written plan and quote.