Bridging the technology gap

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Hire Spine animators

Spine animators who deliver loops your game engine can run.

Hire Spine animators from MOUNTSMY's Creative Studio for rigged 2D game animation: idle, walk, run, attack and effect loops, delivered as project files and runtime exports.

5.0★Verified on Upwork
430+Clients served
16Countries
700+Products & websites shipped
What you get

Skeletal animation built for games.

Artists who separate and rig each character properly, so the animation looks smooth in the engine and is easy to extend later.

Character rigging

Body parts separated and rigged with a bone hierarchy in Spine.

Core loops

Idle, walk, run and attack animations with expressive timing.

Effects

Hits, magic, dust and other effect loops to go with the characters.

Engine-ready exports

Spine project files and runtime exports for Unity, Godot and other engines.

Character design first

Characters drawn to be animated, with clean layers for the rig.

Extending later

Rigs are organised so new animations can be added without starting again.

SpinePhotoshopKritaAfter Effects
Built by this team

Work by this team.

Ways to hire

Pick the engagement that fits the work.

Start small or go all in. You get a written proposal with the cost before anything starts.

Fixes & short tasks

Hourly

For urgent fixes, audits and short pieces of work. Pay only for the hours used.

  • Start on small, well-defined tasks
  • Weekly time reports
  • Scale up or stop any time
Get a quote
Defined projects

Fixed-scope project

A clear scope, timeline and price for a defined piece of work, from an MVP to a migration.

  • Written plan before we start
  • Milestone-based delivery
  • Handover docs and walkthroughs
Get a quote
How hiring works

From first call to first release.

  1. 01

    Free discovery call

    30 minutes to understand your product, the problem and what success looks like.

  2. 02

    Scope & proposal

    A written plan with the engagement model, timeline and cost.

  3. 03

    Engineer starts

    Access set up with least privilege, then work begins against the agreed plan.

  4. 04

    Updates & handover

    Regular progress updates, documented work and a handover your team can own.

Proof

Rated five stars by the teams we’ve worked with.

★★★★★AWS · DevOps
“Working with the MountsMY team has been great. They went above and beyond what we needed, delivered quality work, and fully took the time to understand our needs. Highly recommend them to anybody looking for DevOps.”
AWS Infrastructure Migration & DevOps Setup · Verified Upwork review
★★★★★Azure · Migration
“Fantastic to work with — went the extra mile to ensure we understood what was happening, when and why as we progressed through the project. Available post-migration to support and worked very well with our team.”
Azure Load Balancing Setup & Certificate Update · Verified Upwork review
★★★★★GCP · PostgreSQL
“Great job. The team understood the work clearly and completed everything on time. Very helpful, skilled, and easy to communicate with. We will definitely work with MountsMY again.”
Disaster Recovery Setup on GCP for PostgreSQL · Verified Upwork review
FAQ

Questions teams ask before hiring.

Something else on your mind? Ask us directly.

Ask a question
Do you deliver game-ready animation?

Yes. Spine animations are delivered as Spine project files and runtime exports for Unity, Godot and other engines.

Can you design the characters too?

Yes. We can design characters with clean layers so they are ready to rig and animate.

Can you add animations to a rig later?

Yes. Rigs are organised so new animations can be added later without starting again.

What animations do you make?

Idle, walk, run, attack and effect loops are the usual set, and we can plan others with you.

Who owns the code?

You do. Code is written in your repositories or handed over in full, and intellectual property transfers to you as set out in the agreement we sign.

How much does it cost to hire Spine animators?

It depends on the model (hourly, dedicated or fixed-scope) and the work involved. After a free 30-minute call we send a written proposal with the cost, so you know the price before anything starts.

Also hiring out

Tell us about your game and its characters.

Book a free 30-minute call. We’ll talk it through and send a written plan and quote.