Bridging the technology gap
Hire Spine animators from MOUNTSMY's Creative Studio for rigged 2D game animation: idle, walk, run, attack and effect loops, delivered as project files and runtime exports.
Artists who separate and rig each character properly, so the animation looks smooth in the engine and is easy to extend later.
Body parts separated and rigged with a bone hierarchy in Spine.
Idle, walk, run and attack animations with expressive timing.
Hits, magic, dust and other effect loops to go with the characters.
Spine project files and runtime exports for Unity, Godot and other engines.
Characters drawn to be animated, with clean layers for the rig.
Rigs are organised so new animations can be added without starting again.
Start small or go all in. You get a written proposal with the cost before anything starts.
For urgent fixes, audits and short pieces of work. Pay only for the hours used.
An engineer working with your team part-time or full-time each month, inside your tools and stand-ups.
A clear scope, timeline and price for a defined piece of work, from an MVP to a migration.
30 minutes to understand your product, the problem and what success looks like.
A written plan with the engagement model, timeline and cost.
Access set up with least privilege, then work begins against the agreed plan.
Regular progress updates, documented work and a handover your team can own.
“Working with the MountsMY team has been great. They went above and beyond what we needed, delivered quality work, and fully took the time to understand our needs. Highly recommend them to anybody looking for DevOps.”
“Fantastic to work with — went the extra mile to ensure we understood what was happening, when and why as we progressed through the project. Available post-migration to support and worked very well with our team.”
“Great job. The team understood the work clearly and completed everything on time. Very helpful, skilled, and easy to communicate with. We will definitely work with MountsMY again.”
Yes. Spine animations are delivered as Spine project files and runtime exports for Unity, Godot and other engines.
Yes. We can design characters with clean layers so they are ready to rig and animate.
Yes. Rigs are organised so new animations can be added later without starting again.
Idle, walk, run, attack and effect loops are the usual set, and we can plan others with you.
You do. Code is written in your repositories or handed over in full, and intellectual property transfers to you as set out in the agreement we sign.
It depends on the model (hourly, dedicated or fixed-scope) and the work involved. After a free 30-minute call we send a written proposal with the cost, so you know the price before anything starts.
Book a free 30-minute call. We’ll talk it through and send a written plan and quote.