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Hiring guide

How to hire a 2D animator

Hiring a 2D animator is easier when you know which kind of animation you need and what good work looks like. This guide covers the styles, what to check in a portfolio, a fair test, and the questions to ask.

By MOUNTSMY · Updated 10 November 2026 · 7 min read

7 minto read
6sections
5questions answered
  1. 1Decide what kind of animation you need
  2. 2What to look for in a portfolio
  3. 3Give a short, fair test
  4. 4Agree the practical details in writing
  5. 5Freelancer, studio or dedicated artist?
  6. 6How MOUNTSMY's Creative Studio works
  7. 7Questions answered

01Decide what kind of animation you need

"2D animator" covers several skills. Choosing the right one first saves time and money.

Frame-by-frame

What it is
Each frame drawn by hand, for expressive movement
Often used for
Short films, explainers and character scenes

Cut-out

What it is
Characters built from separate parts and moved
Often used for
Videos and ads that need many scenes at a reasonable pace

Spine skeletal animation

What it is
A rigged character animated with bones, exported to a game engine
Often used for
2D games in Unity, Godot and other engines

Motion graphics

What it is
Animated shapes, text and logos
Often used for
Logo reveals, promos, social reels and explainers

02What to look for in a portfolio

  • Work in the same style and format you need, not just impressive work in a different one
  • Smooth, believable timing: weight, ease in and out, and anticipation before big moves
  • Clean, consistent character drawing across frames
  • For games: loops that repeat without a visible jump, and rigs that are clean and organised
  • Finished pieces, not only rough tests

Ask which parts of a piece the person actually made. In a team project, the portfolio piece may show someone else's drawing and their animation, or the other way round.

03Give a short, fair test

A small paid test shows more than a portfolio. Keep it short and clear, and pay for it, so you are not asking for free work.

  • Choose one simple action, such as a walk cycle, a hop or a short expression change
  • Provide a character and a clear brief, so you judge the animation and not the guesswork
  • Set the format and file type up front
  • Look at timing, polish and how the person handles feedback

04Agree the practical details in writing

  • Deliverables: video files, or Spine project files and runtime exports for your engine
  • File formats and sizes, including layered source files if you want them
  • Number of revision rounds, and what counts as a new request
  • Who owns the final artwork and the source files
  • How you will review work, for example with time-stamped comments on a draft
  • Timeline and payment steps linked to milestones

05Freelancer, studio or dedicated artist?

Single freelancer

Works well when
A small, one-off piece
Watch out for
Availability and no backup if they are unwell or busy

Studio

Works well when
You need design, animation and delivery handled together
Watch out for
Agree who will actually do the work

Dedicated artist from a studio

Works well when
A steady flow of animation work every month
Watch out for
You need enough work to keep them busy

06How MOUNTSMY's Creative Studio works

Our Creative Studio in Ahmedabad designs characters and animates them: frame-by-frame, cut-out and Spine game animation, plus storyboards and motion graphics. Characters are drawn with clean layers from the start, so nothing has to be redrawn for rigging. You can hire by the hour, as a dedicated artist or for a fixed project, and you own the artwork.

?Frequently asked questions

What is the difference between a 2D animator and a motion designer?

A 2D animator usually brings characters and drawn elements to life. A motion designer animates graphics, text and logos. Some people do both, so check the portfolio for the one you need.

What is Spine animation?

Spine is software for rigging a 2D character with bones and animating it. It is widely used in 2D games because the animation runs efficiently in engines such as Unity and Godot.

Should I test an animator before hiring?

A short, paid test task is a good idea. Keep it simple and clear, and judge timing, polish and how they take feedback.

What files should I ask for?

For video, the final export in the sizes you need. For games, the Spine project files and runtime exports. Ask for layered source files if you want to edit later.

Can I hire a 2D animator on a monthly basis?

Yes. With MOUNTSMY you can hire a dedicated artist for a monthly fee, by the hour, or for a fixed project.

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